The Witness is a horror creature designed as a full production-ready asset, built with a complete pipeline approach.
This post features the final cinematic renders created in Unreal Engine, along with beauty shots showcasing the sculptural detail and biological design language.
Pipeline:
• Sculpted in ZBrush
• Retopology + UVs in Blender
• UDIM texturing in Substance Painter
• Rendered in Unreal Engine 5.6
• Optimized for real-time engines and animation
More technical breakdowns (sculpting, retopo, UVs, textures) will be published in separate posts.